Game Systems Integration
Putting it all together
We've all seen the grandiose attempts at adding continuity to network gaming. Probably the best deal going right now is the SquadWar stuff for Descent:Freespace 2. There's also various systems that keep track of statistics for various first person shooters. Naturally, we're all familiar with UO (remember when that just used to be a band?) and Evercrack. But [I feel] all of these games fall short of the mark in one way or another.
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