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Six degrees of separation from freedom in an inertial unreality

(Subtitle: What's wrong with navigating space sims today?)

At this point, it's hard to imagine someone not having played a space sim at some point. Whether it's the pithy original Wing Commander, or the venerable X-Wing and Tie Fighter games, or the more modern Descent:Freespace titles, we've all at least seen them, and most of us have done our best to break a joystick or two (I killed one playing Freespace... A Wingman Warrior, too!) dodging enemies.

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