Assassins Creed is a really nifty psuedohistorical series of parcourt assassination games, and Assassins Creed: Unity is one of the recent entries in the series — which was included in a Humble Bundle of most of the titles. This post is not a news flash. It is a summary I'm writing because I don't want to have to track this information down again, distilled from a couple of pages I found googling.
I decided to revisit Startopia, a nifty Windows XP game. I had trouble because they don't use Direct3D correctly; they make assumptions about your card. I had to teach it about mine to prevent a bluescreen every time I ran the game.
Being a nominal member of Generation X, I fairly grew up on the Star Wars franchise. I was even young enough to enjoy Ewok Adventures, an abortion which should never have been realized for any purpose. Since those days I have played most or at least around half of the games inspired by the movies, skipping only the obvious lemons and the obligatory crap MMORPG. I adored Tie Fighter and loved Rogue Squadron and even managed to enjoy both Knights of the Old Republic games (even the uninspired sequel.) All this fannishness and a low used price tag led me to Star Wars: Battlefront II. This is the second review I've written for this game; the original claimed that the level design was a bright point. I have since spent many more hours with this game, and learned that there is no bright point. This realization resulted in this second review.