Making Minecraft 1.5 Pretty on Ubuntu Raring

I finally broke down and got Minecraft, even though I think Minetest is fairly excellent and getting better. Even though you pay Mojang for the game, making it polished takes at least a couple of mods and making it really slick takes a few more. I wrassled around with minecraft on Linux and found a decent set of bits which make the game pretty fancy. This guide assumes you've got minecraft successfully installed, but not too much else.

Micro-review: Fable III

Fable III is a cute little game that tries over and over again to sell you stuff. At the same time it tries to train aspies to interact with their fellow humans by vibrating their genitals (the controller is in your lap, right?) when they say nice things to people. It's filled with bugs and glitches and the camera is retarded. At the end, it tries to sell you some more stuff. Two of five stars. Fable II was better in most ways.

Unpacking umod files on Linux

After a couple hours of searching I finally found a tool capable of unpacking umod files on Linux today. I can't get umodpack to build so I gave up and downloaded a Windows tool written in Delphi and ran it in Wine, which works great. Looks like someone boned something somewhere and broke backwards compatibility that affects my ability to build umodpack, it happens while Perl tries to generate documentation and a quick search suggests that it's an endemic problem. Thanks, whoever you are! Douche. Download Unreal Tournament UMOD Extractor to successfully unpack umod files on Windows or Linux+Wine.

How To Install Micropolis (GPL Simcity Port) on Linux

SimCity is one of the most popular and well-known video games of all time. This game was ported to Unix in the 1990s and the source code has since been released under the GPL version 3. Micropolis is the resulting program (as well as the original working title of the game.) Making this game work correctly is easy enough once you know the recipe.

drink's drinking games MkII

Once upon a time in the darker days of the web when tables were the high-tech new hotness of HTML, I used to run a website that consisted mainly of a collection of drinking games. I actually started with it on, a now-defunct website that represented a geek house in Santa Cruz, California. This was a 486 machine on a 28.8kbps SLIP line, which for you non-geeks out there means it was very slow. In spite of that, I managed to build the largest drinking games site on the web.


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