Dice

Games based on the rolling of dice.

Twenty-One Aces

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Boot Factor: 

This is a good game to start in a Bar. Simple, straight-forward, no gray areas. Mid-high buzz factor. Supplies: people in a bar (preferably ones you know, or people you want to know), and five dice.

The game is played by counting the "ones" that are rolled. The person who rolls the seventh 'one' gets to pick the shot that will be consumed at the end of the game.

Threshold

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This is one of those "gee, lets get blasted" games invented after tireless rounds of other games. Very high buzz factor. Supplies: people, beer, a quarter, a cup, and a die.

The cup is passed, containing a quarter and a die. The shaker shakes to the person next to her/him (the shakee). The shakee then calls heads or tails. If the shakee is correct, the shaker drinks once for each spot showing on the die (6 times if you roll a 6).

Speed Dice

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Boot Factor: 
From: Scott Bryant <sbryant@FRONTIERNET.NET>
Date: Tue, 21 May 1996 16:54:33 -0400
To: drink@media.circus.com
Subject: Drinking Game

This is a really simple game that I've played. All you need is a pair of dice. Everyone rolls and the lowest person drinks the difference between the highest and the lowest rolls. If you tie, double the difference to the loser next round. It's very quick drinking and easy to do.

Sixes

Game Type: 
Boot Factor: 

Simple game, high boot factor.

Line up six cups, size unimportant.
Get a pitcher(s) of beer.
And a single die.

Everyone sits around and someone starts by rolling the die. (clockwise or counter, direction matters not)

Mexico

Game Type: 
Boot Factor: 

Modified rules to Mexican; but unlike Mexican, its got a Very High buzz factor. Supplies: beer, people, dice, and a cup that you can't see through.

Choose someone to go first, and roll the dice, take a peek, and don't let anyone else see the roll. You can either tell the truth on what you rolled or lie about it.

Mexican

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Boot Factor: 

Takes a bit to catch onto, but once understood, quite a competitive game. Requires people, beer and dice. Mid buzz factor.

Someone arbitrarily goes first by rolling the dice. The score for the dice is as follows:

Dice

Game Type: 
Boot Factor: 

Quite similar to, but not as involved as Three Man. Still, a high buzz factor. Standard supplies: beer, people, liquor, dice.

Roll two dice. Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer.

Three Man

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Boot Factor: 

A most excellent good time dice game. Supplies needed are the standard people and beer, plus dice. Check the variation below for additional optional supplies.

Everyone sits in a circle. The first order of business is to determine the Three Man. This is done by each player rolling a die in turn. The first to roll a three becomes the Three Man (see below for variation with the Beer Helmut.)

The player to the left of the Three Man goes first, and play continues in a clockwise direction. The player then rolls both dice and acts according to the following combinations:

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