X-Files (2)

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To play the X-Files Drinking Game, you will need:

  • A video tape of collected X-Files episodes (or any Friday night for a short game).
  • An ample supply of your favorite beverage (preferably Jolt Cola, Mountain Dew, or any drink with plenty of caffine to get you wired. If you're over twenty-one, go ahead and break out the Boston Loggers!)
  • A really good sound system, so that Mulder and Scully seem to be right in the room with you and the action is all around you. (optional)

Begin by inserting your favorite X-Files archives tape into the VCR. Play the tape. Dim the lights for dramatic effect if you haven't already. The game begins when the Fox insignia appears. Basically, every time one of the listed events occurs, everyone takes a sip of their drink. If you are using alcoholic beverages, I really don't recommend emptying a whole glass, lest you lose consciousness.

Drink whenever:

  • Something is not what it seems.
  • Someone cannot be trusted.
  • Someone lies.
  • Mulder comes up with an off-the-wall theory to explain some event.
  • Mulder wonders why he's been put on a case.
  • Mulder oversteps his boundaries.
  • There is a blinding light
    --Twice if Mulder is present
  • Mulder and Scully disagree.
  • Scully uses a word ending in able.
  • Mulder eats sunflower seeds.
  • Deep Throat says something cryptic and leaves without saying good-bye
    --Twice if this occurs in a bathroom.
  • A crime occuring in the present is hauntingly similar to a crime that occured in the past.
  • Something unexplainable or paranormal happens in Mulder's presence, but Scully just happens to miss it.
  • Mulder makes a bitingly sarcastic remark.
  • Scully initially does not believe Mulder's theory.
    --Twice if she eventually does.
  • Scully appears to be taller than someone else. Children and seated people count.
  • Mulder earns someone's trust or obtains information by telling them he believes.
  • Mulder or Scully sound like textbooks
  • Mulder or Scully fall asleep on the couch while watching TV.
    --Twice if they're not awakened by the phone.
  • The Smoking Man takes a puff.
  • Something is left unanswered or unexplained.
  • Mulder and Scully flirt with each other.
    --Twice if iced tea is involved.
  • Tom Braidwood or another member of the crew makes a guest appearance.
  • Mulder looks like a lost puppy dog.
  • Someone dies senselessly.
    --Twice if it's a friend of Mulder's or Scully's.
  • The results of Scully's test are extraordinary.
  • Scully and Deep Throat are in the same place at the same time.
    --Twice if they speak to each other.
  • Krycek complains.
  • Skinner complains.
  • An incriminating piece of evidence mysteriously disappears.
  • One of the characters puts themselves in danger.
    --Twice if it's not Mulder.
  • The right wing member of the Lone Gunmen comes up with another conspiracy.
  • Mulder wears a nifty tie.
  • Anytime you find yourself talking to the people on the screen.
  • Mulder or Scully draw their guns.
    --Twice if they fire.
  • Someone other than Scully appears amused by Mulder's theories.
  • Someone comes back from the dead.
  • Mulder and Scully are not wearing suits.
    --Twice if Mulder is wearing jeans.
    --Three times if Scully is in her pajamas.
    --Four times if Mulder is barechested.
    --Five times is Scully is in her bra and panties
    --Bottoms up if Mulder is in red speedos.
  • Mulder gets injured, beat up, arrested, confined, or attacked by a mutant.
  • Mulder gets hit from behind.
    --Twice if he loses his gun.
  • Anyone refers to Mulder or Scully by their first names.
    --Twice if it's Fox and Dana themselves.
  • Scully's attempt at a rational explanation results in a theory more "out there" than any of Mulder's
  • Someone makes a cheap crack about Mulder.
    --Twice if Scully or someone else defends him.
  • Mulder or Scully wear their glasses.
    --Twice if they're not in front of a computer.
  • Scully says "Mulder!" in that exasperating "Have you finally lost your mind?" voice.
  • The power is cut off.
  • Someone is abducted or held prisoner.
    --Twice if it's not Scully.
  • The power lines are cut.
  • Scully's eyes change color.
  • Deep Throat or Mr.X complain about how dangerous it is to be seen.
  • Mulder has "never been closer."
  • You find yourself wishing for the following deaths: Krycek, Cancerman, Skinner, Deep Throat, Mr. X., Vampires named Kristen, etc.
    --if at some point you find yourself wishing for the death of Mulder or Scully, you've had too much to drink and the game might as well be abandoned.

And of course, for those of you non drinkers:

The X-Files Drinking Game for Mormons

The rules are basically the same except the drinking cues are different.

Drink whenever:

  • A case is actually solved.
  • The Smoking man forgets his cigarettes.
  • Mulder agrees with Scully
  • Scully is right
  • Scully does not try to talk any sense into Mulder.
  • Somebody listens to Krycek
  • Mulder meets a government official he can trust.
  • Scully says something other than "conceivable", "plausible", "probable", or "impossible" to describe something.
  • Mulder wears a brown suit (or any other color other than blue)
  • Mulder forgets to start his stopwatch during an encounter
  • Skinner believes Mulder and Scully
  • Scully laughs
  • The little kids smile genuinely without having something evil up their sleeves.

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