Ship

Game Type: 
Boot Factor: 

The rules of Battleship according to Zeta Psi.

This game is played with four people (two teams of two players). See the variations for similar games involving more players.

Materials: pong table, thirty 12 ounce cups of beer, pong paddles, a considerable tolerance.

Setup: This is the last time you will hear this game called "Battleship Pong." The game is simply called Ship. It is a clever adaptation of the popular children's game of Battleship. Teams place their ships in a predetermined manner as described in the picture above. The submarine (called "the two boat") is placed in the rear corner, with the destroyer (the "three boat") placed in front of it. The battleship (the "four boat") is placed in the opposite corner, while the aircraft carrier (the mighty "five boat") is placed along the net. The hated mine is placed to the inside of the two and three boats, one pong ball's distance away from each. In addition, every boat is positioned one pong ball's distance (measured from the top of the cup) away from the edges of the table.

Notice that the two sides are mirror lob of each other and are NOT the same. The five boat is on the right side for one team and the left side for the other.

The Play: Besides the plethora of beers, play is similar to the game of lob. Players try to lob the ball into opponents' ships in the hopes of sinking them.

Scoring: If you hit your opponents' boat and they do not save the ball (hit the ball back onto your side of the table), a member of their team must drink half a beer from the cup that was hit. If the cup is only half full, they must finish the beer. If you sink a ball in a beer, your opponents must finish all the beer in the cup. When a cup of beer is finished it is taken out of the boat and the remaining beers are pushed together.

Sinking: Once half the beers in a boat have been drunk (i.e. 1 1/2 finished out of the three boat), the boat becomes "sinkable". If you SINK another shot into that boat, your opponents must finish ALL REMAINING CUPS IN THE BOAT. Merely hitting the boat, however, does not "sink" it. Example: Zack and Eric are playing Pete and Kevin. Pete and Kevin's five boat only has 2 1/2 beers left in it. Pete hits a short ball and Eric drops a shot into one of the cups that makes up P&K's five boat. Pete and Kevin drink all 2 1/2 beers and Pete boots.

Serving/The Mine: Serving is the same as in regular lob. If you serve and it hits one of the boats, however, you must drink half of your mine. If it sinks into one of the boats, you must chug the mine. If you hit the mine during play, you must drink half your mine. If you sink the mine during play, you must chug your mine. The mines are bottomless, i.e. they are refilled when they are empty. The mines are very dangerous.

Saving/Cup Saves: Players can save in the same manner as regular lob. The cups themselves can save as well. If a ball hits a cup and bounces over the net a "cup save" is called and the cup saving team serves. This happens fairly often, especially with the five boats. Speaking of five boats, if the ball somehow falls between the two five boats and stays on the net, the shot cancels out and no one drinks.

Winning the Game: You win the game by sinking all your opponents' boats. If you lose, you drink the winners' remaining beers.

Variations: Chi Gamma Epsilon is very fond of this game and I'm sure they have variations of their own, but I don't know any of them. If a Chi Gam wants to send me some rules I'd be happy to add them to this page.

Over the past few years, a couple of variations to the game of Ship have evolved here in Zeta Psi. Supercarrier came about a few years ago when Garrett Gil de Rubio '96, Mike McCord '96 and some others were too thirsty for a mere game of Ship. To remedy the situation, they added a six boat along the net to add to the festivities.

A few weeks later they had the bright idea of adding a circular, daisylike seven boat to the middle of the table and called the game Brutalship. They quickly realized that in order to finish the game they needed to add another player to each side to get the per capita consumption down from 13.5 beers to 9. Way to go, guys.

The other variation is Midway. This came about in the fall of '95. I attribute the original idea to Pete Navarro '98, but I could be wrong about it. Midway is played with four teams of two. You need two pong tables to play this game. Essentially Midway combines two games of Ship into an all-out naval onslaught, much like the original Battle of Midway from World War II. Each team is in charge of their quadrant and can arrange their boats however they see fit. You can serve or hit to any quadrant and regular Ship rules apply. It is a very social game and takes a while to finish but it's a lot of fun.

Add new comment

Type the characters you see in this picture.
Type the characters you see in the picture; if you can't read them, submit the form and a new image will be generated. Not case sensitive.  Switch to audio verification.